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UNBREAKABLE

RELATIONSHIPS

We use our Brick Breaker Game Project to make a game for relationships. Through Different game modes we try to lighten up and tackle very important issues that might exist in them.

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Storytelling

Our main campaign contains packs of levels into relationships.

Each pack goes through a text based story which unfolds as the player plays the game.

We try to emphasize on how the problem was created and solutions which could help fix them through showing

stories about them. 

As they are progressive, it also gives the player time to think about what he could have done in that place.

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DESIGN

  • The game has three modes:

  • The Stories

  • Competitive Multiplayer

  • Co-operative Multiplayer

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  • Minimalist Art style to emphasize on the use of blue and pink to represent as the primary genders.

  • Design was less emphasized in this project as marketing was the key aim. To learn about how a game's life cycle works and how to plan it with all the cost and requirements to make that game reach the players.

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Marketing

UNBREAKABLE was pitched to a target audience composing of couples and people in relationships.

  • We calculated our demographic and based our game price on the amount of revenue we can generate with our target audience and  turnover rate.

  • We tried to partner with other companies which would suit the same target audience in order to form a symbiotic relation to support each other products.

  • Release the game and keep supplying it with updates and contents for the next 6 months post release.

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