ELEMENTAL FRENZY
PONG
Modifying on the most fundamental Video game Pong, and Creating my own interpretation of it with the tools i learned.
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Storytelling
My biggest challenge was to show the dragon's journey. I was able to sketch my first sprites and animations to make this possible to understand.
DESIGN
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The speed of the enemy paddles increase with each level.
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Each Level has new obstacles and they're placement varies to increase difficulty with the levels.
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To show the player his final enemy in the beginning itself so he has something to reach up to.
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Player and Enemy having Complimentary power-ups
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Player can slow down the ball with his sonic boom
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Enemy can speed up the ball with their fire blast.
EPIC FINALE
You fight the one who resurrected you, Graey The God Dragon
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Epic Final Boss who can use both the abilities ( Sonic Boom and Fire Blast)
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Higher Difficulty keeps bringing players back to defeat him.
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Grand Scale of Enemy
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Was teased from the beginning.