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ANTIPIXEL

RUN N GUN

Our constraints were to make a Run N Gun Game which would  keep the high paced action of it but add a new form of strategy to the player by giving him control over size and health.

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The Player's Health is unified to his ammunition and size. So whenever he shoots a bullet, he becomes a bit smaller, faster and weaker.

This gives the player more control over his movement and jump so he can use the game's physics to finish the level.

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STORYTELLING

The Epic Journey of Bast, once a very complex shape safeguarding the Antipixel from wrong hands. King Poly and the Polygon Army harmed him and have stolen the Antipixel.

The Antipixel is the antimatter of the geometric world. It can destroy all of the worlds pixel matter unless Bast, now a simple square goes on his redemption journey to retrieve the Antipixel.

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DESIGN

Unification of Health and Ammunition of the player.

Whenever the player shoots, His health and size decreases.

This makes a player keep in mind of spamming bullets and be cautious when he shoots.

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Physics Based Geometric World

The game has physics of the geometric universe he exists in. This gives him a lot of flexibility in his movement and how he decides to use it to destroy or dodge his enemies.

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Polygon Army Awaits your doom

They are soldiers scattered all over the geometric world to take over them along with the Antipixel.

Various types of polygons will try to come to destroy the player, it is his duty to stop them.

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EPIC FINALE

You fight the one who resurrected you, Graey The God Dragon

  • Epic Final Boss who can use both the abilities ( Sonic Boom and Fire Blast)

  • Higher Difficulty keeps bringing players back to defeat him.

  • Grand Scale of Enemy 

  • Was teased from the beginning.

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