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DRAGON PONG FURY

PONG

Modifying on the most fundamental Video game Pongand Creating my own interpretation of it with the tools i learned.

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Storytelling

My biggest challenge was to show the dragon's journey. I was able to sketch my first sprites and animations to make this possible to understand.

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DESIGN

  • The speed of the enemy paddles increase with each level.

  • Each Level has new obstacles and they're placement varies to increase difficulty with the levels.

  • To show the player his final enemy in the beginning itself so he has something to reach up to.

  • Player and Enemy having Complimentary power-ups 

  • Player can slow down the ball with his sonic boom

  • Enemy can speed up the ball with their fire blast.

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EPIC FINALE

You fight the one who resurrected you, Graey The God Dragon

  • Epic Final Boss who can use both the abilities ( Sonic Boom and Fire Blast)

  • Higher Difficulty keeps bringing players back to defeat him.

  • Grand Scale of Enemy 

  • Was teased from the beginning.

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